How to create Plugins¶
The simplest plugin¶
We’ll start with an example of a very simple plugin.
You may use python manage.py startapp
to set up the basic layout for your
plugin app (remember to add your plugin to INSTALLED_APPS
). Alternatively, just add a file called cms_plugins.py
to an
existing Django application.
Place your plugins in cms_plugins.py
. For our example, include the following code:
from cms.plugin_base import CMSPluginBase
from cms.plugin_pool import plugin_pool
from cms.models.pluginmodel import CMSPlugin
from django.utils.translation import gettext_lazy as _
@plugin_pool.register_plugin
class HelloPlugin(CMSPluginBase):
model = CMSPlugin
render_template = "hello_plugin.html"
cache = False
Now we’re almost done. All that’s left is to add the template. Add the
following into the root template directory in a file called
hello_plugin.html
:
<h1>Hello {% if request.user.is_authenticated %}{{ request.user.first_name }} {{ request.user.last_name}}{% else %}Guest{% endif %}</h1>
This plugin will now greet the users on your website either by their name if they’re logged in, or as Guest if they’re not.
Now let’s take a closer look at what we did there. The cms_plugins.py
files
are where you should define your sub-classes of
cms.plugin_base.CMSPluginBase
, these classes define the different
plugins.
There are two required attributes on those classes:
model
: The model you wish to use for storing information about this plugin. If you do not require any special information, for example configuration, to be stored for your plugins, you can simply usecms.models.pluginmodel.CMSPlugin
(we’ll look at that model more closely in a bit). In a normal admin class, you don’t need to supply this information becauseadmin.site.register(Model, Admin)
takes care of it, but a plugin is not registered in that way.name
: The name of your plugin as displayed in the admin. It is generally good practice to mark this string as translatable usingdjango.utils.translation.gettext_lazy()
, however this is optional. By default the name is a nicer version of the class name.
And one of the following must be defined if render_plugin
attribute
is True
(the default):
render_template
: The template to render this plugin with.
or
get_render_template
: A method that returns a template path to render the plugin with.
In addition to those attributes, you can also override the render()
method
which determines the template context variables that are used to render your
plugin. By default, this method only adds instance
and placeholder
objects to your context, but plugins can override this to include any context
that is required.
A number of other methods are available for overriding on your CMSPluginBase
sub-classes. See: CMSPluginBase
for further details.
Troubleshooting¶
Since plugin modules are found and loaded by django’s importlib, you might experience errors because the path environment is different at runtime. If your cms_plugins isn’t loaded or accessible, try the following:
$ python manage.py shell
>>> from importlib import import_module
>>> m = import_module("myapp.cms_plugins")
>>> m.some_test_function()
Storing configuration¶
In many cases, you want to store configuration for your plugin instances. For example, if you have a plugin that shows the latest blog posts, you might want to be able to choose the amount of entries shown. Another example would be a gallery plugin where you want to choose the pictures to show for the plugin.
To do so, you create a Django model by sub-classing
cms.models.pluginmodel.CMSPlugin
in the models.py
of an installed
application.
Let’s improve our HelloPlugin
from above by making its fallback name for
non-authenticated users configurable.
In our models.py
we add the following:
from cms.models.pluginmodel import CMSPlugin
from django.db import models
class Hello(CMSPlugin):
guest_name = models.CharField(max_length=50, default='Guest')
If you followed the Django tutorial, this shouldn’t look too new to you. The
only difference to normal models is that you sub-class
cms.models.pluginmodel.CMSPlugin
rather than
django.db.models.Model
.
Now we need to change our plugin definition to use this model, so our new
cms_plugins.py
looks like this:
from cms.plugin_base import CMSPluginBase
from cms.plugin_pool import plugin_pool
from django.utils.translation import gettext_lazy as _
from .models import Hello
@plugin_pool.register_plugin
class HelloPlugin(CMSPluginBase):
model = Hello
name = _("Hello Plugin")
render_template = "hello_plugin.html"
cache = False
def render(self, context, instance, placeholder):
context = super().render(context, instance, placeholder)
return context
We changed the model
attribute to point to our newly created Hello
model and pass the model instance to the context.
As a last step, we have to update our template to make use of this new configuration:
<h1>Hello {% if request.user.is_authenticated %}
{{ request.user.first_name }} {{ request.user.last_name}}
{% else %}
{{ instance.guest_name }}
{% endif %}</h1>
The only thing we changed there is that we use the template variable {{
instance.guest_name }}
instead of the hard-coded Guest
string in the else
clause.
Warning
You cannot name your model fields the same as any installed plugins lower-
cased model name, due to the implicit one-to-one relation Django uses for
sub-classed models. If you use all core plugins, this includes: file
,
googlemap
, link
, picture
, snippetptr
, teaser
,
twittersearch
, twitterrecententries
and video
.
Additionally, it is recommended that you avoid using page
as a model
field, as it is declared as a property of cms.models.pluginmodel.CMSPlugin
,
and your plugin will not work as intended in the administration without
further work.
Warning
If you are using Python 2.x and overriding the __unicode__
method of the
model file, make sure to return its results as UTF8-string. Otherwise
saving an instance of your plugin might fail with the frontend editor showing
an <Empty> plugin instance. To return in Unicode use a return statement like
return u'{0}'.format(self.guest_name)
.
Handling Relations¶
Every time the page with your custom plugin is published the plugin is copied. So if your custom plugin has foreign key (to it, or from it) or many-to-many relations you are responsible for copying those related objects, if required, whenever the CMS copies the plugin - it won’t do it for you automatically.
Every plugin model inherits the empty
cms.models.pluginmodel.CMSPlugin.copy_relations()
method from the base
class, and it’s called when your plugin is copied. So, it’s there for you to
adapt to your purposes as required.
Typically, you will want it to copy related objects. To do this you should
create a method called copy_relations
on your plugin model, that receives
the old instance of the plugin as an argument.
You may however decide that the related objects shouldn’t be copied - you may want to leave them alone, for example. Or, you might even want to choose some altogether different relations for it, or to create new ones when it’s copied… it depends on your plugin and the way you want it to work.
If you do want to copy related objects, you’ll need to do this in two slightly different ways, depending on whether your plugin has relations to or from other objects that need to be copied too:
For foreign key relations from other objects¶
Your plugin may have items with foreign keys to it, which will typically be the case if you set it up so that they are inlines in its admin. So you might have two models, one for the plugin and one for those items:
class ArticlePluginModel(CMSPlugin):
title = models.CharField(max_length=50)
class AssociatedItem(models.Model):
plugin = models.ForeignKey(
ArticlePluginModel,
related_name="associated_item"
)
You’ll then need the copy_relations()
method on your plugin model to loop
over the associated items and copy them, giving the copies foreign keys to the
new plugin:
class ArticlePluginModel(CMSPlugin):
title = models.CharField(max_length=50)
def copy_relations(self, oldinstance):
# Before copying related objects from the old instance, the ones
# on the current one need to be deleted. Otherwise, duplicates may
# appear on the public version of the page
self.associated_item.all().delete()
for associated_item in oldinstance.associated_item.all():
# instance.pk = None; instance.pk.save() is the slightly odd but
# standard Django way of copying a saved model instance
associated_item.pk = None
associated_item.plugin = self
associated_item.save()
For many-to-many or foreign key relations to other objects¶
Let’s assume these are the relevant bits of your plugin:
class ArticlePluginModel(CMSPlugin):
title = models.CharField(max_length=50)
sections = models.ManyToManyField(Section)
Now when the plugin gets copied, you want to make sure the sections stay, so it becomes:
class ArticlePluginModel(CMSPlugin):
title = models.CharField(max_length=50)
sections = models.ManyToManyField(Section)
def copy_relations(self, oldinstance):
self.sections.set(oldinstance.sections.all())
If your plugins have relational fields of both kinds, you may of course need to use both the copying techniques described above.
Relations between plugins¶
It is much harder to manage the copying of relations when they are from one plugin to another.
See the GitHub issue copy_relations() does not work for relations between cmsplugins #4143 for more details.
Advanced¶
Inline Admin¶
If you want to have the foreign key relation as a inline admin, you can create an
admin.StackedInline
class and put it in the Plugin to “inlines”. Then you can use the inline
admin form for your foreign key references:
class ItemInlineAdmin(admin.StackedInline):
model = AssociatedItem
class ArticlePlugin(CMSPluginBase):
model = ArticlePluginModel
name = _("Article Plugin")
render_template = "article/index.html"
inlines = (ItemInlineAdmin,)
def render(self, context, instance, placeholder):
context = super().render(context, instance, placeholder)
items = instance.associated_item.all()
context.update({
'items': items,
})
return context
Plugin form¶
Since cms.plugin_base.CMSPluginBase
extends
django.contrib.admin.ModelAdmin
, you can customise the form
for your plugins just as you would customise your admin interfaces.
The template that the plugin editing mechanism uses is
cms/templates/admin/cms/page/plugin/change_form.html
. You might need to
change this.
If you want to customise this the best way to do it is:
create a template of your own that extends
cms/templates/admin/cms/page/plugin/change_form.html
to provide the functionality you require;provide your
cms.plugin_base.CMSPluginBase
sub-class with achange_form_template
attribute pointing at your new template.
Extending admin/cms/page/plugin/change_form.html
ensures that you’ll keep
a unified look and functionality across your plugins.
There are various reasons why you might want to do this. For example, you
might have a snippet of JavaScript that needs to refer to a template
variable), which you’d likely place in {% block extrahead %}
, after a {{
block.super }}
to inherit the existing items that were in the parent
template.
Handling media¶
If your plugin depends on certain media files, JavaScript or stylesheets, you
can include them from your plugin template using django-sekizai. Your CMS
templates are always enforced to have the css
and js
sekizai namespaces,
therefore those should be used to include the respective files. For more
information about django-sekizai, please refer to the
django-sekizai documentation.
Note that sekizai can’t help you with the admin-side plugin templates - what follows is for your plugins’ output templates.
Sekizai style¶
To fully harness the power of django-sekizai, it is helpful to have a consistent style on how to use it. Here is a set of conventions that should be followed (but don’t necessarily need to be):
One bit per
addtoblock
. Always include one external CSS or JS file peraddtoblock
or one snippet peraddtoblock
. This is needed so django-sekizai properly detects duplicate files.External files should be on one line, with no spaces or newlines between the
addtoblock
tag and the HTML tags.When using embedded javascript or CSS, the HTML tags should be on a newline.
A good example:
{% load sekizai_tags %}
{% addtoblock "js" %}<script type="text/javascript" src="{{ MEDIA_URL }}myplugin/js/myjsfile.js"></script>{% endaddtoblock %}
{% addtoblock "js" %}<script type="text/javascript" src="{{ MEDIA_URL }}myplugin/js/myotherfile.js"></script>{% endaddtoblock %}
{% addtoblock "css" %}<link rel="stylesheet" type="text/css" href="{{ MEDIA_URL }}myplugin/css/astylesheet.css">{% endaddtoblock %}
{% addtoblock "js" %}
<script type="text/javascript">
$(document).ready(function(){
doSomething();
});
</script>
{% endaddtoblock %}
A bad example:
{% load sekizai_tags %}
{% addtoblock "js" %}<script type="text/javascript" src="{{ MEDIA_URL }}myplugin/js/myjsfile.js"></script>
<script type="text/javascript" src="{{ MEDIA_URL }}myplugin/js/myotherfile.js"></script>{% endaddtoblock %}
{% addtoblock "css" %}
<link rel="stylesheet" type="text/css" href="{{ MEDIA_URL }}myplugin/css/astylesheet.css"></script>
{% endaddtoblock %}
{% addtoblock "js" %}<script type="text/javascript">
$(document).ready(function(){
doSomething();
});
</script>{% endaddtoblock %}
Note
If the Plugin requires javascript code to be rendered properly,
the class 'cms-execute-js-to-render'
can be added to the script tag.
This will download and execute all scripts with this class, which weren’t present before,
when the plugin is first added to the page.
If the javascript code is protected from prematurely executing by
the EventListener for the event 'load'
and/or 'DOMContentLoaded'
,
the following classes can be added to the script tag:
Classname |
Corresponding javascript code |
---|---|
cms-trigger-event-document-DOMContentLoaded |
|
cms-trigger-event-window-DOMContentLoaded |
|
cms-trigger-event-window-load |
|
The events will be triggered once after all scripts are successfully injected into the DOM.
Plugin Context¶
The plugin has access to the django template context. You can override
variables using the with
tag.
Example:
{% with 320 as width %}{% placeholder "content" %}{% endwith %}
Plugin Context Processors¶
Plugin context processors are callables that modify all plugins’ context before
rendering. They are enabled using the CMS_PLUGIN_CONTEXT_PROCESSORS
setting.
A plugin context processor takes 3 arguments:
instance
: The instance of the plugin modelplaceholder
: The instance of the placeholder this plugin appears in.context
: The context that is in use, including the request.
The return value should be a dictionary containing any variables to be added to the context.
Example:
def add_verbose_name(instance, placeholder, context):
'''
This plugin context processor adds the plugin model's verbose_name to context.
'''
return {'verbose_name': instance._meta.verbose_name}
Plugin Processors¶
Plugin processors are callables that modify all plugins’ output after rendering.
They are enabled using the CMS_PLUGIN_PROCESSORS
setting.
A plugin processor takes 4 arguments:
instance
: The instance of the plugin modelplaceholder
: The instance of the placeholder this plugin appears in.rendered_content
: A string containing the rendered content of the plugin.original_context
: The original context for the template used to render the plugin.
Note
Plugin processors are also applied to plugins embedded in Text
plugins (and any custom plugin allowing nested plugins). Depending on
what your processor does, this might break the output. For example,
if your processor wraps the output in a div
tag, you might end up
having div
tags inside of p
tags, which is invalid. You can
prevent such cases by returning rendered_content
unchanged if
instance._render_meta.text_enabled
is True
, which is the case
when rendering an embedded plugin.
Example¶
Suppose you want to wrap each plugin in the main placeholder in a colored box but it would be too complicated to edit each individual plugin’s template:
In your settings.py
:
CMS_PLUGIN_PROCESSORS = (
'yourapp.cms_plugin_processors.wrap_in_colored_box',
)
In your yourapp.cms_plugin_processors.py
:
def wrap_in_colored_box(instance, placeholder, rendered_content, original_context):
'''
This plugin processor wraps each plugin's output in a colored box if it is in the "main" placeholder.
'''
# Plugins not in the main placeholder should remain unchanged
# Plugins embedded in Text should remain unchanged in order not to break output
if placeholder.slot != 'main' or (instance._render_meta.text_enabled and instance.parent):
return rendered_content
else:
from django.template import Context, Template
# For simplicity's sake, construct the template from a string:
t = Template('<div style="border: 10px {{ border_color }} solid; background: {{ background_color }};">{{ content|safe }}</div>')
# Prepare that template's context:
c = Context({
'content': rendered_content,
# Some plugin models might allow you to customise the colors,
# for others, use default colors:
'background_color': instance.background_color if hasattr(instance, 'background_color') else 'lightyellow',
'border_color': instance.border_color if hasattr(instance, 'border_color') else 'lightblue',
})
# Finally, render the content through that template, and return the output
return t.render(c)
Nested Plugins¶
You can nest CMS Plugins in themselves. There’s a few things required to achieve this functionality:
models.py
:
class ParentPlugin(CMSPlugin):
# add your fields here
class ChildPlugin(CMSPlugin):
# add your fields here
cms_plugins.py
:
from .models import ParentPlugin, ChildPlugin
@plugin_pool.register_plugin
class ParentCMSPlugin(CMSPluginBase):
render_template = 'parent.html'
name = 'Parent'
model = ParentPlugin
allow_children = True # This enables the parent plugin to accept child plugins
# You can also specify a list of plugins that are accepted as children,
# or leave it away completely to accept all
# child_classes = ['ChildCMSPlugin']
def render(self, context, instance, placeholder):
context = super().render(context, instance, placeholder)
return context
@plugin_pool.register_plugin
class ChildCMSPlugin(CMSPluginBase):
render_template = 'child.html'
name = 'Child'
model = ChildPlugin
require_parent = True # Is it required that this plugin is a child of another plugin?
# You can also specify a list of plugins that are accepted as parents,
# or leave it away completely to accept all
# parent_classes = ['ParentCMSPlugin']
def render(self, context, instance, placeholder):
context = super(ChildCMSPlugin, self).render(context, instance, placeholder)
return context
parent.html
:
{% load cms_tags %}
<div class="plugin parent">
{% for plugin in instance.child_plugin_instances %}
{% render_plugin plugin %}
{% endfor %}
</div>
child.html:
<div class="plugin child">
{{ instance }}
</div>
If you have attributes of the parent plugin which you need to access in the
child you can access the parent instance using get_bound_plugin
:
class ChildPluginForm(forms.ModelForm):
class Meta:
model = ChildPlugin
exclude = ()
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
if self.instance:
parent, parent_cls = self.instance.parent.get_bound_plugin()
Plugin data migrations¶
Due to the migration from Django MPTT to django-treebeard in version 3.1, the plugin model is different between the two versions. Schema migrations are not affected as the migration systems (both South and Django) detects the different bases.
Data migrations are a different story, though.
If your data migration does something like:
MyPlugin = apps.get_model('my_app', 'MyPlugin')
for plugin in MyPlugin.objects.all():
... do something ...
You may end up with an error like
django.db.utils.OperationalError: (1054, "Unknown column 'cms_cmsplugin.level' in 'field list'")
because depending on the order the migrations are executed, the historical models may be out of
sync with the applied database schema.
To keep compatibility with 3.0 and 3.x you can force the data migration to run before the django CMS migration that creates treebeard fields, by doing this the data migration will always be executed on the “old” database schema and no conflict will exist.
For South migrations add this:
from distutils.version import LooseVersion
import cms
USES_TREEBEARD = LooseVersion(cms.__version__) >= LooseVersion('3.1')
class Migration(DataMigration):
if USES_TREEBEARD:
needed_by = [
('cms', '0070_auto__add_field_cmsplugin_path__add_field_cmsplugin_depth__add_field_c')
]
For Django migrations add this:
from distutils.version import LooseVersion
import cms
USES_TREEBEARD = LooseVersion(cms.__version__) >= LooseVersion('3.1')
class Migration(migrations.Migration):
if USES_TREEBEARD:
run_before = [
('cms', '0004_auto_20140924_1038')
]